In 2033 original you can instead see on your arms, weapon and overall on the world how light it is, and the lightning system has multiple layers and is gradual rather than binary. In addition, the binary lightning engine makes stealth a frustrating experience as you might suddenly just POP out of stealth because you happened to cross that silly border too close to a light source. They do not react to sounds around them unless it's extremely close, making stealth a child's play. Stealth mechanics are so hideously simplified that the AI will not see you even if you stand right in front of their face, but not lit. They have no accuracy whatsoever so the only time you are really going to die (even on Ranger Hardcore) is when you screw up badly and get stormed or get caught out without cover. However, the drawbacks FAR outweigh the positives.ĪI for humans is all but brain dead. You can wipe your gasmask from dust, snow and blood which is neat. Stealth takedowns and stealth knockouts make an entry as well as quick-keys for throwables and melee attacks. Lightning is also nowhere near as smooth as the original, causing the world to look sterile and artificial, rather than gloomy and atmospheric. Lights are instead bitmapped and produced by shaders, causing a much worse picture overall. They are very sharply defined and flashlights look MUCH worse in this game compared to the original. In addition, this applies to the lightning effects overall. This produces a jarring "pop in" when you get near enough to a light source and suddenly you light up. However, the lightning model in this remake is absolutely sheit compared to the original. Personally, I've grown fond of the more creepy design of the mutants from the original game and therefor am not a fan of the new models, but arguably they look better. Redux offers some texture upgrades and some better character and mutant models.
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